9.2.4 “Fixed Time†â€" Limited time, limited number of shots to be fired, stipulated number of hits per target to count for score.
9.2.4.1 A competitor’s score is calculated by adding the highest value stipulated number of required hits, minus penalties. The overall stage results are not factored, and competitors are ranked by the actual net points achieved by them.
9.2.4.2 Fixed Time must use paper targets exclusively and they should, where possible, be disappearing targets.
9.2.4.3 Fixed Time must only be used for Standard Exercises, Classifiers or Short Courses.
9.2.4.4 Fixed Time courses of fire do not incur failure to shoot at or miss penalties.
9.4.5 In a Virginia Count Course of Fire or a Fixed Time Course of Fire:
9.4.5.1 Extra shots (i.e. shots fired in excess of the number specified in a component string or stage), will each incur one procedural penalty. Additionally, during scoring, no more than the specified number and highest scoring hits will be awarded.
9.4.5.2 Extra hits (i.e. hits on the scoring area of scoring paper targets in excess of the total number specified in the stage), will each incur one procedural penalty. Note that hits on hard cover and/or no-shoots are not treated as Extra Hits.
9.4.5.2.1 On a course of fire using a common firing line (see Rule 2.1.7), a competitor may not be credited or penalized for any scoring or penalty hit(s) which can reasonably be determined by the Range Officer (by caliber, grease mark, or angle of hit) to have been fired by an adjacent competitor.
9.4.5.3 Stacked shots (i.e. obviously shooting more than the required rounds on a target(s) while shooting other target(s) with fewer shots than specified in any string), will incur one procedural penalty per target insufficiently engaged in any string. This penalty will not be applied if the written stage briefing specifically authorizes stacked shots.
9.4.6 In a Fixed Time Course of Fire:
9.4.6.1 Overtime shots are shots fired at the targets after the signal to 39 USPSA Handgun Rules, February 2014 Edition cease fire has been given. No direct penalties apply to overtime shots fired at disappearing targets.
9.4.6.2 Where static scoring paper targets are used, a shot (or shots) fired more than 0.30 seconds over the set time, will be considered overtime. For example, if the time is 5.00 seconds, a shot (or shots) at 5.31 seconds or more would be considered overtime. Overtime shots will be penalized the maximum possible scoring value of each shot so fired. If the overtime shot results in extra hits on the target, only the specified number of shots may be scored.
9.4.6.3 Where static paper no-shoots are used, it is assumed that all hits occurred within the specified time, and will count in the scoring process.