1st Annual USSA ZombieFest 10/30/2011

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The 1st Annual USSA Zombiefest
Date: October 30th
Location: 6500 E. 66th St. N
Cost: Free for USSA members
$5 per family for non-members.
(Entry includes all kids activities)
Kids activities: Start at noon
ï'· Trunk or treat
ï'· Haunted house
ï'· Hayride
ï'· Costume contest
ï'· Various games
ï'· Rim-Fire shoot for kids 10-15
ï'· Trick or treating safety lecture
Zombie Shooters Association Zombie Shoot
ï'· Sign in starts at 0930 shooting at 1000
ï'· 5 stages pistol only
ï'· $10 entry
ï'· More info and rules can be found at www.zombieshootersassociation.com, www.usshootingacademy.com, and www.boomershooter.com
Long Range pumpkin shoot
ï'· Sign in at 1:00 shooting at 1:30
ï'· Center fire and rim fire divisions, scoped and irons
ï'· $8 entry
ï'· Targets will be small candy pumpkins at 100yds and 1 pumpkin filled with Tannerite
 
ï'· Course of fire: 3 shots for group (tie breaker) hit candy pumpkins, shoot Tannerite. 90 seconds to complete.
Machine Gun Shoot
ï'· $40 Base package includes: 1 mag for sub machine gun of choice, 1 zombie target, and range instruction
ï'· $110 Premium package includes: 3 mags for sub machine gun of choice, and photo with realistic (bleeding) zombie.
 

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Zombie Shooters Association of America
A new fast paced shooting sport that provides safe, competitive, firearms fun.
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Rules, Scoring and Equipment

Click here to view scoring information.
CLASSES AND DIVISIONS
Handguns shall be broken down as follows:

CLASS
> Any SAFE single/double action semi or revolver of any barrel length
> Regular Sights – any type, no optics or lasers
> Not regular sights – any optic or laser
NICE AND SIMPLE
DIVISIONS
6 DIV: No more than 6 rounds loaded at any time.
8 DIV: No more than 8 rounds loaded at any time.
15 DIV: No more than 15 rounds loaded at any time.
24 DIV: No more than 24 rounds loaded at any time.
If your ammo isn't centerfired and not strong enough to knock down steel, too bad!
1) Any safe holster that is not a crossdraw, small or back holster, or sholder or sholder rig may be used.
2) LE/MIL may use thigh rigs or duty gear.
3) AMMO can be carried anywhere on the body, but safe retrieval must be considered (use mag holders or speedloader or speedloader holders) but if you need some extra in a pocket, no problem, just be safe.
CATEGORIES
  • VEAL MEAL: UNDER 18 years of age
  • STEAK: 18-50 years of age
  • WELL DONE: 50-65 years of age
  • LEATHER: OVER 65 years of age
  • SWEET MEAT: Female shooters
  • MRE: Military active
  • C-RATS: Military veteran
ZOMBIE MATCH RULES AND TERMINOLOGY
These are the preliminary rules to get the game off to a safe and fun start. Under NO CIRCUMSTANCES are these rules ever to get to a point you need an 8 hour class to understand them, nor an attorney to interpret them.
TARGETS

Zombie Shooters Association Target, Head
1) All Zombie targets need 1 head shot to kill and incur no penalty.
2) All "Infected" targets (designated with a red "+" on the head) require 3 body shots, at least 2 of which are "Good" ("C" or "Down 1") hits to kill and incur no penalty. Head shots count as good hits.
3) All steel targets must fall to score a kill. Steel should be about the same size as head shot, 6"x6" square or 6" round, and shall always be placed at least 10 yards from the shooting position, this is for safety reasons.

Zombie Shooters Association Target, Body
4) Mandatory targets are those that must be engaged or incur penalty, these include Zombies out to 10 yards and steel from 10 yards and out, and all Infected targets at any distance.
5) Time Saving targets (head area is painted yellow on Zombies, and red "+" if time saving infected – put the infected targets out pretty far, remember that these are bonus targets, make them worth the time!!) are those that need not be engaged and incur no penalty for the non-engagement or miss, but if hit, will get a 3 second reduction from overall stage time. If a "Meal" target is near a Time Saver and is hit, the penalty shall be incurred. Time Savers shall be Zombies or steel greater than 10 yards away and shall be pointed out in the stage brief.
6) This is easy, don't make it hard.
SCORING
If you aren't using Zombie Shooters Association "Zombie" targets, any USPSA or IDPA style target may be used. Save the targets from your last regular match and the heads should be still pretty clean, so use them for Zombie matches, recycle and save, Zombie killers are keeping' it Green.
1) Zombies are standard targets and need 1 head shot to kill.
2) Infected targets are also standard and need minimum of 3 body hits, at least 2 must be "Good" ("C" or better, or "Down 1″ or better) to score a kill.
3) STILL WALKIN' (SW) is a failure on Zombie and incurs 5 second penalty.
4) CREATED A WALKER (CAW) is failure on an Infected and incurs 10 second penalty.
5) WRECKED A MEAL (WAM) is hit on living target (white) and incurs a 10 second penalty no matter how many times it is hit, each WAM target can earn penalty if hit.
6) SAVING TIME (ST) is a time saving bonus target that need not be engaged, but if it is engaged and the hit is good, the 3 seconds for each Time Saver target is deducted from the total stage time.
7) Procedural penalties are assessed for getting closer than 3 yards to any Zombie or Infected target that has not been killed, or sticking any part of your body through a port (could get your arm bit), entering through a doorway with targets less than 3 yards away prior to killing them. Each offense earns 3 second penalty.
Since scoring is important, scoring overlays may be used; if you prefer the "tie goes to the runner" approach to scoring, no problem, go play tee-ball. If both LP's (living protectors) ((RO/SO)) disagree on a score, a third shall be called in and that call will be final.
If you use disappearing targets, they get scored as SW or CAW as applicable, you never know when a Zombie will come back. Use common sense so as not to make it too hard for the newer shooter.
STAGE DESIGN
1) Set no targets closer than 3 yards to any shooting zone.
2) All steel must be at least 10 yards from any shooting zone.
3) No such nonsense as a scored "shoot thru" hit on target, set stages so it won't happen. No grease ring, no hit.
4) All stages, except official classifier stages per written brief, shall be 100% freestyle. Shoot it however you want, just do it safely.
5) Use whatever stuff you have to create fun stages with no minimum or maximum round count. Set it up to develop certain skill sets (splits, transitions, on the move, etc.)
6) Strive to enforce a 170 degree rule, keep it safe. Clubs can dictate other rules as to walls, target heights, etc. based on safety concerns.
RANGE COMMANDS
MAKE READY: shooter will load and holster, or place firearm per stage brief
ARE YOU READY: shooter will state when he/she is ready to start stage
STANDBY: 1-4 second delay to start signal
STOP: shooter will IMMEDIATELY CEASE FIRE , FINGER OFF TRIGGER , MUZZLE IN SAFE DIRECTION, AND AWAIT FURTHER COMMAND
FINGER: remove finger from inside trigger guard while loading, unloading, moving while not shooting
MUZZLE: getting close to the 170
YOU DONE?: give the shooter a chance to figure that out before asking
UNLOAD AND SHOW CLEAR: shooter removes magazine/opens cylinder, unloads
IF CLEAR, SLIDE/CYLINDER, HOLSTER: you get the idea
RANGE IS CLEAR: may go forward to score/ paste / reset targets
Be safe ,,, have fun ,,, come back again
 
Understanding the Scoring of Zombie Shooters Association

Posted on March 3, 2011 by martin
As you have probably figured out by now, we really don't shoot Zombies in ZombieShooters Association matches, 'cause Zombies ain't real! We do however, shoot our own cardboard targets, any hit to the head area counts, as our targets have done away with the outer scoring perf on the head area (get a grease ring and at least half a bullet hole to score).
This is an Infected target and requires 3 hits on paper, at least 2 of which must be "C" hits or "down 1″ to score to score a kill. Yes, headshots are good hits.



This is a Zombie, one shot to the head and this Zombie is done. A Zombie – Single Head Shot

Here we have a Meal below the Infected target, hit this and earn a "wrecked a meal" penalty for 10 seconds added to your stage time. These targets are plain white. Only 1 penalty will be assessed no matter how many times you hit the meal, but if there are targets above and below the meal, you can incur a penalty for each hit (shot low on high target and high on low target) for 2 "wrecked a meal" penalties, (hint, use the front sight and SQUEEEEEEEEZE the trigger to avoid the bad shot).

This target is a bonus "Time Saver" designated by the yellow head. These are Zombies that are placed farther than 10 yards out. You do not have to engage these targets, but if you do and get the headshot, you earn an extra Zombie kill and get 3 seconds off your stage time.

The targets below have a blackened area referred to as "hard cover". The hard cover represents a barrier that a bullet would not penetrate, such as a concrete wall. There is no penalty for hitting hard cover, but the shot does not score, so if you don't make it up, you get the penalty for the miss.

Hopefully this answers some questions you may have. The best way to understand all this is to grab your gear and join us at the match and just shoot and have some safe fun. Join the email list so we can get upcoming events and news items to you, see you soon on the range!
 
I'm thinking of going to this. Any idea what the round count is going to be? What's the number of rounds per stage?
 
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Round count is around 150 for the zombie shoot. For the rifle pumpkin shoot is 20. Bass pro will be conducting the kids activities. Final details will be announced tomorrow.
 
The 1st​ Annual USSA Zombiefest
Date: October 30th
Location: 6500 E. 66th​ St. N
Cost: Free for USSA members
$5 per family for non-members.
(Entry includes all kids activities)
First up is the zombie shoot.
1. Sign in will start at 0930 and shooting by 10. $10 entry
2. The round count will be 150, so bring extra
3. We will be using a modified (for time) ZSA scoring. Scoring will be explained in detail prior to match.
4. Divisions are also modified. They are revo, production (meaning 10 rounds in mag), and limited(15+ rounds in mag)
5. We will be awarding certificates for 1st​-2nd​ in revolver, and 1st​-3rd​ in production and limited. Overall, high Jr, high lady, and high Sr. will also be awarded.
6. 1st​ in each division will also win the experience to shoot up a bleeding zombie target sponsored by L&L Machine Gun, using one of their guns.
7. Also, all awarded shooters names from the zombie shoot and rifle shoot, will go into a drawing to win a Fenix Outfitters PD30 flash light.
Pumpkin shoot
1. Sign in can be done at zombie shoot sign in if you plan on shooting both event. If only shoting pumpkin shoot, sign in can be done at front desk.
2. Shooting will begin at 1300 (1:00). $8 entry
3. Course of fire for center fire is as follows; 3 shots to orange dot for group size, there will be 10 marshmallow pumpkins and ghosts, and 1 plastic pumpkin filled with tannerite. You will only be allowed 20 rnds to complete.
4. Shooter with most hits wins, ties will be broke by group size, if a tie remains still, we will use number of shots fired.
5. Divisions are; rim fire irons, rim fire magnified optic, center fire irons, and center magnified optic.
6. 1st​ â€" 3rd ​in each division will be awarded a certificate as well as high lady and high jr.
7. Also, all awarded shooters names from the zombie shoot and rifle shoot, will go into a drawing to win a Fenix Outfitters PD30 flash light
Jr Rimfire shoot 10-16 year olds
1. Entry is $2 per run. Start time will be 1300. Entry will be collected on range.
2. Each entry will get you 10 rounds to hit 10 targets
3. Each target hit will be awarded a prize.
Awards will be handed out in the main lodge at 4:45

L&L Machine Gun will be set up for%
 
The 1st​ Annual USSA Zombiefest
Date: October 30th
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Location: 6500 E. 66th​ St. N
Cost: Free for USSA members
$5 per family for non-members.
(Entry includes all kids activities)
First up is the zombie shoot.
1. Sign in will start at 0930 and shooting by 10. $10 entry
2. The round count will be 150, so bring extra
3. We will be using a modified (for time) ZSA scoring. Scoring will be explained in detail prior to match.
4. Divisions are also modified. They are revo, production (meaning 10 rounds in mag), and limited(15+ rounds in mag)
5. We will be awarding certificates for 1st​-2nd​ in revolver, and 1st​-3rd​ in production and limited. Overall, high Jr, high lady, and high Sr. will also be awarded.
6. 1st​ in each division will also win the experience to shoot up a bleeding zombie target sponsored by L&L Machine Gun, using one of their guns.
7. Also, all awarded shooters names from the zombie shoot and rifle shoot, will go into a drawing to win a Fenix Outfitters PD30 flash light.
Pumpkin shoot
1. Sign in can be done at zombie shoot sign in if you plan on shooting both event. If only shoting pumpkin shoot, sign in can be done at front desk.
2. Shooting will begin at 1300 (1:00). $8 entry
3. Course of fire for center fire is as follows; 3 shots to orange dot for group size, there will be 10 marshmallow pumpkins and ghosts, and 1 plastic pumpkin filled with tannerite. You will only be allowed 20 rnds to complete.
4. Shooter with most hits wins, ties will be broke by group size, if a tie remains still, we will use number of shots fired.
5. Divisions are; rim fire irons, rim fire magnified optic, center fire irons, and center magnified optic.
6. 1st​ – 3rd ​in each division will be awarded a certificate as well as high lady and high jr.
7. Also, all awarded shooters names from the zombie shoot and rifle shoot, will go into a drawing to win a Fenix Outfitters PD30 flash light
Jr Rimfire shoot 10-16 year olds
1. Entry is $2 per run. Start time will be 1300. Entry will be collected on range.
2. Each entry will get you 10 rounds to hit 10 targets
3. Each target hit will be awarded a prize.
Awards will be handed out in the main lodge at 4:45

L&L Machine Gun will be set up for some full auto zombie shooting.
1. Package 1: $40
2. 1 mag for gun of your choice, 1 zombie target and range instruction .
3. Package 2: $110
4. Includes: 3 mags for gun of choice, zombie target and photo of you and bleeding zombie target.
Kid's activities.
1. Entry is free for USSA members, $5 for non member family entry, this includes all kids activities
2. Bass Pro Shop is sponsoring and conducting the kids activities
3. There will be a hay ride, costume contest, spook house, games and a trunk or treat.
Concessions
1. Hot dogs
2. Hot Coco
3. Coffee
4. Etc.
 
Thanks for coming out everyone! I would like to give a speacial thanks to a few people that helped make the matches happen: USSA RANGEMASTERS Harvo and Kyle,Ryan, the FGST, L&L machine gun, Fenix Outfitters, JW, Mr. Printz, Justin,ans especially the shooters.

Rifle scores got a bit buggered up, but the winners had a good lead. I will post the winners names tomorrow.
 
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