jtischauser
I'm addicted to kicking ass
I think having too many target point values will be very confusing and will waste time for match admin to calculate each stages value.LoganbillJ said:Ok, got to thinking about this last night after the RO's shot. Here is what I propose. I weighted different targets with different weights based on the difficulty and time it takes to shoot them.
Pistol
3pts Full Size Paper
4pts Half Size Paper, Poppers
5pts Plates (6"x6")
Shotgun
4pts Poppers
5pts Plates, Stationary Clays
6pts Flying Clays, Slugs
Rifle
3pts Full Size Paper(inside 20yds)
4pts Full Size Paper(past 20yds), Half Size Paper
7pts Steel to 100yds
9pts Steel 101-200yds
15pts Steel 201-infinity
Feel free to adjust and make suggestions. If we get it dialed in before this weekend I will do a test run at our match. I do think this will be a better balance of the points system and total time. Allowing a shooter to make a mistake and not be hurt as bad as total time, but also at the same time not get the shaft on the points system.
I have been thinking more about the longer range targets. Typically a stage with say 5-6 long range targets will have less close range targets simply because the long range targets take more time which leaves less time for faster targets because as a match director you want your stages to have close to similar times so the overall flow of the match is smooth.
Currently with the 100 points per stage they long range targets are given huger penalties for no hitting the targets. That does two things. It ensures that the competitor makes a discernible effort to hit the targets and it forces the shooter to give those targets more attention or time in the clock.
The question then becomes do you make the slower/harder targets worth more match points or do you keep them worth the same 5 points as an easier target but penalize the shooter with time penalties. The later option is basically what we do now. I think from a match points perspective the harder targets need a higher value. Say 10 points rather than just 5 points that the easy targets are worth. I also think you need a time penalty associated with those more difficult targets in order to keep from having simply not shooting at or not hitting the targets be the fastest way to shoot the stage.
Typically a 10-15 second miss penalty on a long range target will suffice and forces every shooter to attempt to hit it.